pubspec.yaml 2.8 KB

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  1. name: rtckit
  2. description: A new Flutter project.
  3. version: 0.0.1
  4. homepage:
  5. environment:
  6. sdk: ">=2.12.0 <3.0.0"
  7. flutter: ">=1.20.0"
  8. dependencies:
  9. flutter:
  10. sdk: flutter
  11. imclient:
  12. # When depending on this package from a real application you should use:
  13. # rtckit: ^x.y.z
  14. # See https://dart.dev/tools/pub/dependencies#version-constraints
  15. # The example app is bundled with the plugin so we use a path dependency on
  16. # the parent directory to use the current plugin's version.
  17. path: ../imclient/
  18. plugin_platform_interface: ^2.0.2
  19. permission_handler: ^10.2.0
  20. fluttertoast: ^8.2.1
  21. dev_dependencies:
  22. flutter_test:
  23. sdk: flutter
  24. flutter_lints: ^3.0.2
  25. # For information on the generic Dart part of this file, see the
  26. # following page: https://dart.dev/tools/pub/pubspec
  27. # The following section is specific to Flutter packages.
  28. flutter:
  29. # This section identifies this Flutter project as a plugin project.
  30. # The 'pluginClass' specifies the class (in Java, Kotlin, Swift, Objective-C, etc.)
  31. # which should be registered in the plugin registry. This is required for
  32. # using method channels.
  33. # The Android 'package' specifies package in which the registered class is.
  34. # This is required for using method channels on Android.
  35. # The 'ffiPlugin' specifies that native code should be built and bundled.
  36. # This is required for using `dart:ffi`.
  37. # All these are used by the tooling to maintain consistency when
  38. # adding or updating assets for this project.
  39. plugin:
  40. platforms:
  41. android:
  42. package: cn.wildfirechat.rtckit
  43. pluginClass: RtckitPlugin
  44. ios:
  45. pluginClass: RtckitPlugin
  46. # To add assets to your plugin package, add an assets section, like this:
  47. # assets:
  48. # - images/a_dot_burr.jpeg
  49. # - images/a_dot_ham.jpeg
  50. assets:
  51. - assets/images/rtckit/
  52. # For details regarding assets in packages, see
  53. # https://flutter.dev/assets-and-images/#from-packages
  54. #
  55. # An image asset can refer to one or more resolution-specific "variants", see
  56. # https://flutter.dev/assets-and-images/#resolution-aware
  57. # To add custom fonts to your plugin package, add a fonts section here,
  58. # in this "flutter" section. Each entry in this list should have a
  59. # "family" key with the font family name, and a "fonts" key with a
  60. # list giving the asset and other descriptors for the font. For
  61. # example:
  62. # fonts:
  63. # - family: Schyler
  64. # fonts:
  65. # - asset: fonts/Schyler-Regular.ttf
  66. # - asset: fonts/Schyler-Italic.ttf
  67. # style: italic
  68. # - family: Trajan Pro
  69. # fonts:
  70. # - asset: fonts/TrajanPro.ttf
  71. # - asset: fonts/TrajanPro_Bold.ttf
  72. # weight: 700
  73. #
  74. # For details regarding fonts in packages, see
  75. # https://flutter.dev/custom-fonts/#from-packages