SDAnimatedImageRep.h 1.2 KB

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  1. /*
  2. * This file is part of the SDWebImage package.
  3. * (c) Olivier Poitrey <rs@dailymotion.com>
  4. *
  5. * For the full copyright and license information, please view the LICENSE
  6. * file that was distributed with this source code.
  7. */
  8. #import "SDWebImageCompat.h"
  9. #if SD_MAC
  10. /**
  11. A subclass of `NSBitmapImageRep` to fix that GIF duration issue because `NSBitmapImageRep` will reset `NSImageCurrentFrameDuration` by using `kCGImagePropertyGIFDelayTime` but not `kCGImagePropertyGIFUnclampedDelayTime`.
  12. This also fix the GIF loop count issue, which will use the Netscape standard (See http://www6.uniovi.es/gifanim/gifabout.htm) to only place once when the `kCGImagePropertyGIFLoopCount` is nil. This is what modern browser's behavior.
  13. Built in GIF coder use this instead of `NSBitmapImageRep` for better GIF rendering. If you do not want this, only enable `SDImageIOCoder`, which just call `NSImage` API and actually use `NSBitmapImageRep` for GIF image.
  14. This also support APNG format using `SDImageAPNGCoder`. Which provide full alpha-channel support and the correct duration match the `kCGImagePropertyAPNGUnclampedDelayTime`.
  15. */
  16. @interface SDAnimatedImageRep : NSBitmapImageRep
  17. @end
  18. #endif