// // MWPhotoProtocol.h // MWPhotoBrowser // // Created by Michael Waterfall on 02/01/2012. // Copyright (c) 2012 __MyCompanyName__. All rights reserved. // #import // Notifications #define MWPHOTO_LOADING_DID_END_NOTIFICATION @"MWPHOTO_LOADING_DID_END_NOTIFICATION" #define MWPHOTO_PROGRESS_NOTIFICATION @"MWPHOTO_PROGRESS_NOTIFICATION" // If you wish to use your own data models for photo then they must conform // to this protocol. See instructions for details on each method. // Otherwise you can use the MWPhoto object or subclass it yourself to // store more information per photo. // // You can see the MWPhoto class for an example implementation of this protocol // @protocol MWPhoto @required // Return underlying UIImage to be displayed // Return nil if the image is not immediately available (loaded into memory, preferably // already decompressed) and needs to be loaded from a source (cache, file, web, etc) // IMPORTANT: You should *NOT* use this method to initiate // fetching of images from any external of source. That should be handled // in -loadUnderlyingImageAndNotify: which may be called by the photo browser if this // methods returns nil. @property (nonatomic, strong) UIImage *underlyingImage; // Called when the browser has determined the underlying images is not // already loaded into memory but needs it. - (void)loadUnderlyingImageAndNotify; // Fetch the image data from a source and notify when complete. // You must load the image asyncronously (and decompress it for better performance). // It is recommended that you use SDWebImageDecoder to perform the decompression. // See MWPhoto object for an example implementation. // When the underlying UIImage is loaded (or failed to load) you should post the following // notification: // [[NSNotificationCenter defaultCenter] postNotificationName:MWPHOTO_LOADING_DID_END_NOTIFICATION // object:self]; - (void)performLoadUnderlyingImageAndNotify; // This is called when the photo browser has determined the photo data // is no longer needed or there are low memory conditions // You should release any underlying (possibly large and decompressed) image data // as long as the image can be re-loaded (from cache, file, or URL) - (void)unloadUnderlyingImage; @optional // If photo is empty, in which case, don't show loading error icons @property (nonatomic) BOOL emptyImage; // Video @property (nonatomic) BOOL isVideo; - (void)getVideoURL:(void (^)(NSURL *url))completion; // Return a caption string to be displayed over the image // Return nil to display no caption - (NSString *)caption; // Cancel any background loading of image data - (void)cancelAnyLoading; @end